Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 3ds, fbx, ac, ac3d, acc, ase This online mesh converter uses the great Open. You should have received a copy of the GNU General Public LicenseĪlong with this program if not, write to the Free Software Foundation, Supported input file formats include 3DS, FBX, Blender, OBJ, DXF, LWO, STL. GNU General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of Of the License, or (at your option) any later version. Modify it under the terms of the GNU General Public LicenseĪs published by the Free Software Foundation either version 2 This program is free software you can redistribute it and/or The FlightGear community for their help in testing and feedback for development Rene Negree for his help with the importer, tips on the texture mapping and materials and user settings saving Willian P Gerano for his original work (the very first version of this script was a port of his original work) The Blender team: ( ) for such a fine piece of software Complete file format specification, anno 2019 I want to have an option to overwrite, or to prompt the operator if they want to overwrite textures on an export.Also annoying cause it potentially can clutter up the AC3D file with unused materials. Good if you had a material you might want to assign to something later. This is due to Blender limitation.Įxporter will export all materials in object material slots, even if they are not referenced. When exporting lines they will have the DefaultWhite material, except if their Blender object has only 1 and only 1 material, then they will be assigned that. When exporting lines, they will always be smooth shaded, due to limitations in Blender. When importing lines, they cannot be assigned UV coordinates as Blender does not support that. If exporting when in Edit mode, it will not export the last edits done in Edit mode. Go to File->Import->AC3D (.ac), select a file, adapt the import settings to your liking, and let it do the work. You'll need to enable the script in the Blender Preferences window after installing it - open the Blender Preferences window (Edit->Preferences) and then go to the Add-ons tab, select Import-Export in category filter (default value is All) and then check the box on the left of "Import-Export: AC3D (.ac) format" Uh, I've done all that how do I use it? I can't see it in the import/export menu! Notice AppData per default is hidden in Windows, but you can just write it in the address bar. There's an alternative location you can drop it, at ~/.blender/x.x/scripts/addons (linux) or c:\Users\AppData\Roaming\Blender Foundation\Blender\x.x\scrips\addons (Windows 7 ), where x.x is the version of Blender and is the Windows user name. What is it It's a few python scripts to import/export AC3D data into and out of Blender 2.63 . It is a port of the one that existed for Blender 2.49 and the author seems to update it every now and then. Open the blender/x.x/scripts/addons folder, then pull the io_scene_ac3d folder into the addons folder of blender. 3 You can use majic79's Blender-AC3D addon. ![]() Know that the auto-install feature in Blender is not supported, you will have to do it manually: There is mention of at least some support for max 2011 which is being actively improved.It's a few python scripts to import/export Inivis AC3D data into and out of Blender 2.80. ![]() oFusion Pro is still actively developed, but it is hard to tell from the site which versions of max is stably supports. The latest oFusion CE (Free Community Edition) was 2007 and supports Max9. oFusion: Next-generation toolset for developing game content.The project page says "has not been updated to support the latest version of max". Octopus: Collection of plugins and utility applications for 3ds Max.In the SketchUp Plugins / Exentsions menu, it will appear as 'Export to AC3D (SingleFaced)' and should appear with the existing exporter. 3DSMax MountNodeSet Exporter: Bone Tag XML exporter. The 'ac3dSexport.rb' file should be placed in the same folder/directory as the existing exporter.LEXIExporter: Native 3DS Max exporter plugin.Dot Scene, standard materials, skeletons, meshes and nodes animations, automatic shader (CG and GlslES) generation. Easy Ogre Exporter: Free 3DS Max exporter plugin for Max9 to Max 2019.
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